LOKE UEI TAN
Product and Technology Leader
Developer products · Cloud · AI · XR
I turn complex technology into useful products and stay close enough to the work to help build them.
I have spent more than 20 years leading developer, cloud, AI, and XR products at Magic Leap, Skytap, Concur, Avalara, and Microsoft. I work with customers, set product direction, and stay close to design and engineering through launch.
80%fewer developer support cases
3xdeveloper velocity improvement
300%partner certification acceleration
1,000susers of founder-built tooling
Experience
Principal Product Manager - XR SDKs & Developer Platforms
Leads platform strategy and ecosystem execution for enterprise spatial computing.
- Own product strategy, roadmap, and execution across OpenXR, Unity, Unreal Engine, Magic Leap Hub, emulator tooling, and SDK releases.
- Partner with engineering and enterprise stakeholders to improve onboarding, reduce integration friction, and translate customer blockers into platform priorities.
- Collaborate with Google on Android XR initiatives including XR Emulator, SceneCore SDKs, and Android Studio JXR AI Skills.
Director, Product Management
Commercialized complex enterprise cloud infrastructure with partner-led GTM motions.
- Led a product management organization bringing IBM Power workloads - AIX, IBM i, and Linux - to public cloud infrastructure.
- Delivered industry-first capabilities enabling IBM i workloads in Azure and IBM Cloud.
- Defined licensing, pricing, packaging, and partner motions supporting enterprise modernization adoption.
Principal Product Manager - Core Platform Services
Aligned enterprise stakeholders around a scalable, secure platform modernization roadmap.
- Owned roadmap for authentication, identity/profile, application management, and developer experience services.
- Partnered with engineering teams of 16+ contributors, managed direct reports, and aligned leaders around long-term platform investments.
Founder & XR Product Developer
Builds and commercializes creator tools and immersive products from concept through launch.
- Designed and shipped Practisim VR on Steam Early Access, owning vision, UX, architecture, release management, and customer feedback.
- Built an Unreal Engine stage-design platform used by thousands of users and XR experiences for HTC Vive and Oculus/Meta.